#pragma once

//#include "../Shapes/aeMesh.h"
#include <vector>

using namespace std;

class aeBaseVertex;

class D3DXVertexBuffer
{
public:
	D3DXVertexBuffer();
	~D3DXVertexBuffer();

	void	AddVertexInfo( aeBaseVertex* vertex );
	int		GetVertexNum();

	vector<aeBaseVertex*>	m_vVertex;
};